Shedinja (Pokmon) - Bulbapedia, the community-driven Pokmon encyclopedia

May 2024 · 16 minute read

Shedinja (Japanese: ヌケニン Nukenin) is a dual-type Bug/Ghost Pokémon introduced in Generation III.

It is considered a special evolution of Nincada, appearing only when Nincada evolves into Ninjask starting at level 20, if the player has an empty slot in their party and an extra Poké Ball on hand.

(Specifics may differ in past games. Refer to Game data→Evolution data for these details.)

Biology

Shedinja is a Pokémon resembling a cicada's shed exoskeleton. Most of its body is light brown, but the abdomen is gray. It has four protrusions on its underside instead of legs; the top pair is brown, while the lower is gray. There are round protrusions on the side of its head with narrow slits for eyes. Two lines encircle its abdomen and a white crescent-shaped halo floats above its head. On its back is a pair of tattered wings divided into three wingtips. A hole between its wings reveals that its body is completely hollow and dark, as it possesses no internal organs.

Shedinja is said to be a very strange and peculiar Pokémon due to how it is created from an empty shell. It has the ability to inhabit an empty Poké Ball after it evolves from Nincada. It is said that looking into this empty space will steal one's spirit. Its shell is very hard, which gives it strong defense but renders it incapable of movement. It does not breathe and floats without moving its wings. It lives in tropical and temperate forests.

Shedinja is the only known Pokémon that can have Wonder Guard as an Ability.

Evolution

When Nincada evolves into Ninjask, it can also evolve into Shedinja simultaneously, which appears in an empty Poké Ball.

(For specifics on this Pokémon's evolution in the games, refer to Game data→Evolution data.)

Game data

Pokédex entries

This Pokémon was unavailable prior to Generation III.
Generation IIIHoenn
#044
Kanto
#—
RubyShedinja's hard body doesn't move - not even a twitch. In fact, its body appears to be merely a hollow shell. It is believed that this Pokémon will steal the spirit of anyone peering into its hollow body from its back.
SapphireShedinja is a peculiar Pokémon. It seems to appear unsought in a Poké Ball after a Nincada evolves. This bizarre Pokémon is entirely immobile - it doesn't even breathe.
EmeraldA peculiar Pokémon that floats in air even though its wings remain completely still. The inside of its body is hollow and utterly dark.
FireRedA most peculiar Pokémon that somehow appears in a Poké Ball when a Nincada evolves.
LeafGreen
Generation IVSinnoh
#—
Johto
#—
DiamondA discarded bug shell that came to life. Peering into the crack on its back is said to steal one's spirit.
Pearl
Platinum
HeartGoldA strange Pokémon--it flies without moving its wings, has a hollow shell for a body, and does not breathe.
SoulSilver
Generation VUnova
#—
BlackA discarded bug shell that came to life. Peering into the crack on its back is said to steal one's spirit.
White
Black 2A discarded bug shell that came to life. Peering into the crack on its back is said to steal one's spirit.
White 2
Generation VIKalos
Central #113
Hoenn
#045
XA discarded bug shell that came to life. Peering into the crack on its back is said to steal one's spirit.
YA most peculiar Pokémon that somehow appears in a Poké Ball when a Nincada evolves.
Omega RubyShedinja's hard body doesn't move—not even a twitch. In fact, its body appears to be merely a hollow shell. It is believed that this Pokémon will steal the spirit of anyone peering into its hollow body from its back.
Alpha SapphireShedinja is a peculiar Pokémon. It seems to appear unsought in a Poké Ball after a Nincada evolves. This bizarre Pokémon is entirely immobile—it doesn't even breathe.
Generation VIIIGalar
#106
Sinnoh
#—
Hisui
#—
This Pokémon has no Pokédex entries in Legends: Arceus.
SwordA most peculiar Pokémon that somehow appears in a Poké Ball when a Nincada evolves.
ShieldA strange Pokémon—it flies without moving its wings, has a hollow shell for a body, and does not breathe.
Brilliant DiamondIt is a discarded bug shell that came to life. Peering into the crack on its back is said to steal one's spirit.
Shining Pearl

Game locations

This Pokémon was unavailable prior to Generation III.
Generation III
Generation IV
Generation V
Generation VI
Generation VII
Generation VIII
Generation IX

In side games

This Pokémon was unavailable prior to Generation III.
Generation III
Generation IV
Generation V
Generation VI
Generation VII
Generation VIII
Cross-Generation

In events

Stats

Base stats

Pokéathlon stats

Jump
5/5★★★★★

Type effectiveness

Under normal battle conditions in Generation IX, this Pokémon is:
Damaged
normally by:
Immune to:
Resistant to:

Shedinja can also be damaged by Struggle and any of the Shadow moves from Pokémon Colosseum and Pokémon XD. The moves Beat Up, Future Sight, and Doom Desire could hit Shedinja prior to Generation V due to dealing typeless damage.

In the Pokémon Mystery Dungeon series, the standard A-button tackle will do 1 HP damage. In Red Rescue Team and Blue Rescue Team, foe Shedinja always has a maximum of 5 HP, whereas in Explorers of Time, Explorers of Darkness and Explorers of Sky, foe Shedinja always has a maximum of 10 HP. However, as a team member, Shedinja's HP is not capped.

Learnset

Shedinja is available in Sword and Shield and Brilliant Diamond and Shining Pearl.

By leveling up

Generation VIII
  • Bold indicates a move that gets STAB when used by Shedinja
  • Italic indicates a move that gets STAB only when used by an evolution of Shedinja
  • Click on the generation numbers at the top to see level-up moves from other generations

By TM/TR

SwSh

Generation VIII
  • Bold indicates a move that gets STAB when used by Shedinja
  • Italic indicates a move that gets STAB only when used by an evolution of Shedinja
  • Click on the generation numbers at the top to see TM moves from other generations

BDSP

Generation VIII
  • Bold indicates a move that gets STAB when used by Shedinja
  • Italic indicates a move that gets STAB only when used by an evolution of Shedinja
  • Click on the generation numbers at the top to see TM moves from other generations

By breeding

SwSh

Generation VIII
  • Moves marked with an asterisk (*) must be chain bred onto Shedinja in Generation VIII
  • Moves marked with a double dagger (‡) can only be bred from a Pokémon who learned the move in an earlier generation.
  • Moves marked with a superscript game abbreviation can only be bred onto Shedinja in that game.
  • Bold indicates a move that gets STAB when used by Shedinja
  • Italic indicates a move that gets STAB only when used by an evolution of Shedinja
  • Click on the generation numbers at the top to see Egg moves from other generations

BDSP

Generation VIII
  • Moves marked with an asterisk (*) must be chain bred onto Shedinja in Generation VIII
  • Moves marked with a double dagger (‡) can only be bred from a Pokémon who learned the move in an earlier generation.
  • Moves marked with a superscript game abbreviation can only be bred onto Shedinja in that game.
  • Bold indicates a move that gets STAB when used by Shedinja
  • Italic indicates a move that gets STAB only when used by an evolution of Shedinja
  • Click on the generation numbers at the top to see Egg moves from other generations

By tutoring

Generation VIII
  • Bold indicates a move that gets STAB when used by Shedinja
  • Italic indicates a move that gets STAB only when used by an evolution of Shedinja
  • Click on the generation numbers at the top to see Move Tutor moves from other generations

By a prior evolution

Generation VIII
  • Bold indicates a move that gets STAB when used by Shedinja
  • Italic indicates a move that gets STAB only when used by an evolution of Shedinja
  • Click on the generation numbers at the top to see moves from other generations

By transfer from another generation

Generation VIII
Other generations:
IV - V - VI - VII - IX
  • Transferred Pokémon only retain these moves in Pokémon Sword and Shield
  • A striped background indicates a generation in which the move can only be obtained via event or as a special move
  • Bold indicates a move that gets STAB when used by Shedinja
  • Italic indicates a move that gets STAB only when used by an evolution of Shedinja
  • × indicates a move that cannot be used in Sword and Shield
  • Click on the generation numbers at the top to see transfer-only moves for other generations

Side game data

Pokémon Ranger
Group:Poké Assist:Ghost PA.png
Field move:None
Loops: 6Min. exp.: 36Max. exp.: 70
Browser entry R-033
Shedinja is difficult to capture because it fades in and out of view.
Pokémon Rumble Rush
Rush292Body.pngWalking Speed: 1.67 secondsBase HP: 15
Base Attack: 66Base Defense: 44Base Speed: 60

In Pokémon GO, Shedinja can be obtained by completing the Special Research, Level 43 Challenge. Shedinja can not be used in Trainer Battles, but can be used in Team GO Rocket battles.

Evolution data

Shedinja is considered a special evolution of Nincada, appearing only when Nincada evolves into Ninjask starting at level 20, if the player has an empty slot in their party and an extra Poké Ball on hand. Note that the Poké Ball has to be a regular Poké Ball. In Generation III, an extra Poké Ball is not necessary to obtain Shedinja.

In Pokémon Mystery Dungeon: Explorers of Time and Explorers of Darkness, Shedinja will not be mentioned when evolving Nincada, but will subsequently appear in Chimecho's Assembly.

Sprites

This Pokémon was unavailable prior to Generation III.
Generation III
Generation IV
Generation V
Generation VI
Generation VII
Generation VIII
This Pokémon is unavailable in Generation IX.
Cross-Generation

In the anime

Major appearances

Shedinja debuted in The Princess and the Togepi, under the ownership of Colonel Hansen. It was his main battling Pokémon. It reappeared in A Togepi Mirage!, where it was eventually defeated by a Flamethrower attack from Misty's Gyarados.

In The Spectral Express!, a wild Ninjask left behind a Shedinja upon evolving. The Shedinja entered one of Goh's empty Poké Balls, becoming his Pokémon.

Minor appearances

In Hi Ho Silver Wind! and Deceit and Assist, a Coordinator's Shedinja competed in the Hoenn Grand Festival. Another Shedinja was also in a visualization in the former episode.

A Coordinator's Shedinja appeared in The Saffron Con.

In A Relay in the Sky!, a Trainer's Shedinja participated in the Pokémon Sky Relay. It was in a team also consisting of Vibrava and Ninjask.

Pokédex entries

In the manga

Pokémon Adventures

Shedinja first appeared in Can I Ninjask You a Question?, when Amber, having been deprived of his Pokémon after being abandoned by Archie, borrowed a Nincada from his comrade Shelly, which then immediately evolves into a Ninjask, putting Wattson in quite a pinch with the incredible speed it gained by the minute. Although the old Gym Leader eventually managed to defeat it, a Shedinja formed from the shell Ninjask shed and attacked him from behind, sending him sinking into the ocean.

In A Dust-Up With Dusclops, Emerald used a Shedinja during his Battle Pyramid challenge, exploiting the fact that it required no healing due to it always having just one HP to save on items.

In Sneaky Like Shedinja, Greta used a Shedinja to battle Emerald's Sudowoodo.

A student's Shedinja appeared in Movie Panic.

In the TCG

Main article: Shedinja (TCG)

Other appearances

Super Smash Bros. Ultimate

Shedinja appears as a Spirit. In the Spirit Battle, Shedinja, depicted as a yellow Mr. Game & Watch, has only 1 HP like in the core series games, but Wonder Guard is depicted as giving Shedinja complete invincibility for 90% of the match, as well as reflecting all projectiles. However, the invincibility is disabled periodically for about a second, allowing the player to KO Shedinja with just one hit.

Trivia

1 HP trivia

Shedinja has the lowest HP of all Pokémon, with only 1. As such, it has many unique characteristics:

Origin

Bulbanews Bulbanews has an article related to this subject:

Shedinja appears to be based on the shed husk that cicadas leave behind when they finish their metamorphosis into adults. It also appears to be a reference to the fabled ninjutsu technique 空蝉 utsusemi, where a ninja uses a dummy or replica of themselves to evade and escape from threats, and where its namesake also alludes to the cast off shed husk of a cicada. It may also be based on a guardian angel due to the halo-like object floating above its head and its Wonder Guard Ability.

Name origin

Shedinja may be a combination of shed (to cast off shell) and ninja.

Nukenin may be a combination of 抜け殻 nukegara (empty shell) and 忍者 ninja, as well as a pun on 抜け忍 nukenin (fugitive ninja).

In other languages

External links

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